Writing my designer statement in my profile:
Think about the principles that you want your games to be known by. Write about them. Include why these elements stand out and resonate with you.
Easy, Light-weighted, Irresistible.
Easy: We've been thinking about jobs, lives and been anxious for our whole life, while game should provide another perspective, making it easy and somewhere good for your brain to rest.
Light-weighted: This is to guarantee I can make full use of my inspirations. Making game is very time-consuming and needs a lot of time. If I make big games in a team, I cannot catch all my inspirations and put them into practice. By light game with a single fascinating thought, I hope everyone can enjoy the randomness of inspiration and began to love it, as well as the unavoidable randomness of life.
Irresistible: This word means that it is not resistant to anyone, even non-game players. As gamer becoming elites, few and few people can really enjoy the game as competitions are everywhere and cannot be avoided, which adds pressure to gameplay. I want my game to be friendly to all people regardless of their game experiences, and willing to play the same game for multiple times.